Changes between Version 3 and Version 4 of IntroductionToMultiplayerGameProgramming

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Author:
bhook (IP: 208.54.95.129)
Timestamp:
01/17/07 15:57:08 (12 years ago)
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  • IntroductionToMultiplayerGameProgramming

    v3 v4  
    55One of the aspects of multiplayer game programming that makes it so confusing is the sheer number of topics and how they relate to each other.  Code must be written that handles everything from high level game specific tasks all the way down to extremely low level tasks such as network packet broadcast and reception. 
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    7 == High Level Archiecture == 
     7== High Level Architecture == 
    88 
    99efore delving into the nitty gritty low level aspects of implementing a multiplayer game, we need to take a step back and think about what we're trying to do from a higher level.  Specifically, "sending the bits" is a different problem than "which bits to send", so we'll tackle the latter part first.