Changes from Version 1 of MyResume

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bhook (IP: 208.54.95.129)
Timestamp:
05/15/06 14:52:41 (13 years ago)
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  • MyResume

    v0 v1  
     1= Brian Hook's Resume = 
     2 
     3Brian Hook, brianhook@gmail.com 
     4 
     5== Objective == 
     6 
     7I'm not actively looking for a full-time position at this point, but if one is offered that allowed me to stay in the Atlanta, GA region (preferably Cobb County) I'd consider it, as long as the work is interesting.  My background is with graphics and networked multiplayer games, however I'm interested in many different facets of game development. I am available for contract software development and consulting through my company [http://www.hookatooka.com Hooka Tooka]. 
     8 
     9== In A Nutshell == 
     10 
     11 * Experienced game programmer, having worked on three AAA titles (Quake 2, Quake 3, and Everquest 2) 
     12 * Broad background with numerous fields, including sound, resource management, scripting, 3D graphics, and networking 
     13 * Team lead/management experience 
     14 * Very strong writing and speaking (published author and GDC lecturer) 
     15 * Versed in a variety of technologies, including C, C++, Python, Lua, OpenGL, DirectX, SQL, PHP, Zope, Trac, (X)HTML, and CSS 
     16 * Strong cross-platform development experience (Linux, OS X, embedded, Windows, PalmOS, PocketPC) 
     17 
     18== Education == 
     19 
     20Attended the University of Florida for 2 years. 
     21 
     22== Writing & Lecturing == 
     23 
     24Author of two books on software development, [http://www.writeportablecode.com Write Portable Code] (No Starch Press, 2005) and Building a 3D Game Engine in C++ (J. Wiley & Sons, 1996).  Former columnist for Game Developer magazine.  Wrote articles for Game Developer, Dr. Dobb's Journal, and PC Techniques magazines.  Lecturer and roundtable host at GDC. 
     25 
     26== Employment History == 
     27 
     28 * '''Pyrogon/Hooka Tooka''' (2001-present) 
     29   * Founder, game designer, and sole programmer for downloadable family games 
     30   * Contract software developer 
     31 
     32 * '''Verant/Sony On-line Entertainment''' (1999-2001) 
     33   * Senior Technology Architect, developing core technologies for massively multiplayer games 
     34   * Lead Programmer on Everquest 2 (until 2001) 
     35 
     36 * '''id Software''' (1997-1999) 
     37   * Programmer, emphasis on 3D graphics technology 
     38   * One of 3 programmers that worked on Quake 2 and Quake 3 
     39 
     40 * '''Silicon Graphics''' (1996-1997) 
     41   * Contractor on Cosmo OpenGL, a software-rasterization based OpenGL implementation for PCs 
     42 
     43 * '''3Dfx Interactive''' (1995-1996) 
     44   * Programmed, designed, implemented, and documented the Glide API, the leading 3D graphics API for consumer 3D hardware acceleration at the time 
     45